For more information visit “Star Citizen”s Youtube-channel; https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA

 

 

I had the opportunity to try two teams,with very different tasks.

 

- With Phil Meller, Lead Designer, and the Social Design Team I did set-ups for immersive NPCs.

This picture is not my work, but WORK IN PROGRESS published by Star Citizen.

It closely represents the work which I refer to. 

 

- With Ross Wilding, Lead Level Designer, and the FPS Design Team I created blockouts on different sections within a larger sandbox level.    

This picture is not my work, but WORK IN PROGRESS published by Star Citizen.

It closely represents the work which I refer to. 

What it means to set up immersive NPCs.

  • Trigger Conditions allows the NPC to interact with the player.

  • Conversation Breakpoints allows the NPC to react to player behaviour (if player backs off from the NPC or turn back against NPC)

  • Different NPCs have different reactions. Some may abandon the conversation and play an Abandon line. Others may allow the player to re-join the conversation and will in most cases play an Re-join line as a reaction to the player re-joining.

  • NPC Identity is important when choosing relevant line as reaction to player behaviour (is the NPC moody, positive, gossipy, high-ranked captain etc.)

This picture is not my work, but WORK IN PROGRESS published by Star Citizen.

It closely represents the work which I refer to. 

 

 

What it means to block out sections within a larger sandbox level.

  • Sharing a level with a senior designer.

  • Challenge creativity while respecting gameplay and art restrictions.

  • Balance functionality/believability with the space being enjoyable to traverse/add gameplay elements.

  • Be creative with interactable environment.

  • Golden path vs Optional routes.

  • Combat approach vs Stealth approach.

  • Weekly syncs with Art Team, a collaboration and source of inspiration.

This picture is not my work, but WORK IN PROGRESS published by Star Citizen.

It closely represents the work which I refer to.