KRYPTA

Platformer inspired by Celeste, with a twist.

Skilfully aim your blunderbuss to ricochet through the levels.

Responsibilities

- Project management.

- Game Design & Metrics.

- Level Design.

- Playtesting.

- Compose music. 

Specifics

Engine: TGA2D, 8 weeks half-time, 16 developers. 

 

LOVE IN TRANSIT

Narrative VR game, 48hr Game Jam.

However badly the player mess up, everything still works out.

Responsibilities

- Project management.

- Game Design.

- Building props in Maya.

- Compose music.

Specifics

Engine: Unity, 48hr Game Jam, 5 developers. 

 

DIIWI ISLANDS

JRPG inspired by Pokémon.

Build your team of Diiwis, battle other students and earn your license as a professional Diiwi Trainer. 

Responsibilities

- Project management.

- Level Design.

- Game Design & Metrics.

- Playtesting.

Specifics

In-House engine: Memory Leek, Level built in Maya, 9 weeks full-time, 16 developers. 

 

POST HASTE

Flight adventure inspired by Starfox64.

A world where managing post is quite dangerous.

Responsibilities

- Project management.

- Game Design & Metrics.

- Level Design.

- Playtesting.

- Compose Music.

Specifics

In-house engine: Memory Leak, Level built in Maya, 10 weeks half-time, 16 developers. 

 

BLACKOUT

Horror game inspired by Outlast.

During your night shift, wake up to find that one of the entities has escaped. 

Responsibilities

- Project management.

- Level Design. 

- Game Design & Metrics.

- Playtesting.

Specifics

In-House engine: Memory Leek, Level built in Maya, 10 weeks half-time, 16 developers. 

 

WHO LET THE DRONES OUT

Fast-paced puzzle game, 48hr Game Jam

Use the lab to get your droids safely to the next room.

 

Responsibilities

- Level design.

Specifics

Created in Unreal Engine, by 7 developers, during a 48hr gamejam GMTK2020.

 

KNIGHT TRAP

Top-down game inspired by Zelda.

Slash your way through hordes of enemies to uncover the truth hidden within.

Responsibilities

- Project management.

- Game Design & Metrics.

- Level Design.

- Playtesting. 

Specifics

Engine: TGA2D, 8 weeks half-time, 16 developers. 

 

SHELLSHOCK

Shoot-em-up game inspired by Gradius.

A hermit crab on a dangerous mission to rescue his beloved shell.

Responsibilities

- Project management.

- Game Design & Metrics.

- Level Design.

- Playtesting.

Specifics

Engine: TGA2D, 8 weeks half-time, 16 developers. 

TICKETRUN

Non-endless runner game, 48hr Game Jam.

Hurry to collect tickets to help your friends.

Responsibilities

- Project management.

- Game Design & Metrics.

- Level Design.

- Building props in Maya.

- Playtesting.

Specifics

Engine: Unity, 48hr Game Jam, 4 developers. 

 

BEYOND SALVATION

Top-down inspired by Diablo.

Use your abilities as a master alchemist to purge the city.

Responsibilities

- Project management.

- Game Design & Metrics.

- Level Design.

- Playtesting.

Specifics

In-house engine: Memory Leak, Level built in Maya, 10 weeks half-time, 16 developers. 

 

LUNAR EVAC

Point-n-click puzzle game, where you swap between two characters.

One on earth, the other inside a space-base on the moon.

Responsibilities

- Project management.

- Game Design & Metrics.

- Level Design.

- Playtesting.

Specifics

Engine: TGA2D, 8 weeks half-time, 16 developers.