KRYPTA
Platformer inspired by Celeste, with a twist.
Skilfully aim your blunderbuss to ricochet through the levels.
Responsibilities
- Project management.
- Game Design & Metrics.
- Level Design.
- Playtesting.
- Compose music.
Specifics
Engine: TGA2D, 8 weeks half-time, 16 developers.
LOVE IN TRANSIT
Narrative VR game, 48hr Game Jam.
However badly the player mess up, everything still works out.
Responsibilities
- Project management.
- Game Design.
- Building props in Maya.
- Compose music.
Specifics
Engine: Unity, 48hr Game Jam, 5 developers.
DIIWI ISLANDS
JRPG inspired by Pokémon.
Build your team of Diiwis, battle other students and earn your license as a professional Diiwi Trainer.
Responsibilities
- Project management.
- Level Design.
- Game Design & Metrics.
- Playtesting.
Specifics
In-House engine: Memory Leek, Level built in Maya, 9 weeks full-time, 16 developers.
POST HASTE
Flight adventure inspired by Starfox64.
A world where managing post is quite dangerous.
Responsibilities
- Project management.
- Game Design & Metrics.
- Level Design.
- Playtesting.
- Compose Music.
Specifics
In-house engine: Memory Leak, Level built in Maya, 10 weeks half-time, 16 developers.
BLACKOUT
Horror game inspired by Outlast.
During your night shift, wake up to find that one of the entities has escaped.
Responsibilities
- Project management.
- Level Design.
- Game Design & Metrics.
- Playtesting.
Specifics
In-House engine: Memory Leek, Level built in Maya, 10 weeks half-time, 16 developers.
WHO LET THE DRONES OUT
Fast-paced puzzle game, 48hr Game Jam.
Use the lab to get your droids safely to the next room.
Responsibilities
- Level design.
Specifics
Created in Unreal Engine, by 7 developers, during a 48hr gamejam GMTK2020.
KNIGHT TRAP
Top-down game inspired by Zelda.
Slash your way through hordes of enemies to uncover the truth hidden within.
Responsibilities
- Project management.
- Game Design & Metrics.
- Level Design.
- Playtesting.
Specifics
Engine: TGA2D, 8 weeks half-time, 16 developers.
SHELLSHOCK
Shoot-em-up game inspired by Gradius.
A hermit crab on a dangerous mission to rescue his beloved shell.
Responsibilities
- Project management.
- Game Design & Metrics.
- Level Design.
- Playtesting.
Specifics
Engine: TGA2D, 8 weeks half-time, 16 developers.
TICKETRUN
Non-endless runner game, 48hr Game Jam.
Hurry to collect tickets to help your friends.
Responsibilities
- Project management.
- Game Design & Metrics.
- Level Design.
- Building props in Maya.
- Playtesting.
Specifics
Engine: Unity, 48hr Game Jam, 4 developers.
BEYOND SALVATION
Top-down inspired by Diablo.
Use your abilities as a master alchemist to purge the city.
Responsibilities
- Project management.
- Game Design & Metrics.
- Level Design.
- Playtesting.
Specifics
In-house engine: Memory Leak, Level built in Maya, 10 weeks half-time, 16 developers.
LUNAR EVAC
Point-n-click puzzle game, where you swap between two characters.
One on earth, the other inside a space-base on the moon.
Responsibilities
- Project management.
- Game Design & Metrics.
- Level Design.
- Playtesting.
Specifics
Engine: TGA2D, 8 weeks half-time, 16 developers.